|
We are a creative development studio. We utilize simple effects to create engaging interfaces.
| To a new and different land |
|
|
|
| Date: Current |
Shifted our focus from C++ in windows to objective C for iOS. Switched from visual studio to xCode, and using the cocos2d library.
| Raknet + SFML |
|
|
|
| Date: Feb 23, 2011 |
We've hit the wall in terms of HGE usability and required a more flexible and expansive library. So, we've turned to SFML. Aside from converting all HGE to SFML we've added networking capabilities. This version creates a database server which checks if connecting clients are up to date, and if not, pushes out a patch tailored to the difference in versions for that client. Additionally, there is an authorization server which clients are able to register and log in. This version requires MySQL, the instructions are included within the download.
Additional Features over the previous version:
UDP and TCP
Encryption
Login/Registration work
The lights at the end of input lines reflect their purpose. In registration, it will switch red to green (and vice versa) if the user name is avaliable while typing.
Autopatcher system that uses MySQL to determine the filed needed for update and self restarts the client if necessary.
Disabled Features
This feature has been disabled due to not being interesting enough to demonstrate. The server acts acts mainly as an authorization-lobby portal which sends html-like (using customized xml) pages to the user to select games from. Once a game is selected, the lobby sends the user to the server hosting that game. The game servers can be hosted from a different machine than the lobby server.
Download Executable (size 3mb)
To SFML
To RakNet
| Updated graphics in HGE |
|
|
|
| Date: Jan 11,2010 |
Improved animation system.
Download Executable (size 4.5mb)
Download Source (size 12.5mb)
| Testing more effects in HGE |
|
|
|
| Date: Oct 2, 2009 |
Wrote an input system and testing basic animation system.
Download Executable (size 0.5mb)
Download Source (size 3.5mb)
| Switched to HGE |
|
|
|
| Date: July 15, 2009 |
Trying new library called HGE which is 2D hardware acceleration. Very basic, almost no other features offered other than sound.
Download Executable (size 650KB)
Download Source (size 620KB)
To HGE
| Experimenting with effects |
|
|
|
| Date: April 20, 2009 |
Experimenting with different effects in win32.
Download Executable (size 323KB)
Download Source (size 130KB)
|